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Who is shin megami tensei - vsi

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SMT5 spins a tale of biblical proportions. Upon entering its world, the first thing I hear is a dark, ominous voice, whose echoes give off a God-like omnipotence. This is a far cry from the silly high school antics of the Phantom Thieves in P5R , where the player talks to school principals and jocks to solve problems.

Sure, SMT5 also follows a normal high school boy. But the stakes and setting are totally different as players are pulled off into a post-apocalyptic Tokyo filled with angels, demons, and glittering sand. Despite these initial differences, a lot of the actual play feels familiar to other Atlus games. Much of the battle mechanics largely remain the same — jumping in, I see a recognizable cast of monsters like Pixie a fairy who has healing powers and Slime a giant pile of slime.

The elemental system remains the same as Persona as well; you can use attacks like Dia to heal, Zio to inflict lightning damage, and so on. These fights are difficult; you need to collect monsters quickly and use them liberally.

You can bring up to three with you in a fight, making for a total of four fighters when you include the main character. Negotiating is fun, but stressful; at one point I said the correct thing three rounds in a row only for the monster to backstab me and do a surprise attack. And while it felt more accessible to play, I did find myself missing certain P5R elements. When I played P5R , I kept a notebook with me because there was just so much to learn as a player new to the series. We at Anime News Network were granted a first look at this much-anticipated title.

The setup is comfortably familiar: you play as an unnamed highschooler in Tokyo, where there are growing rumors of shadowy attackers lurking in the alleys. After an earthquake rocks Japan, you awaken to find that Tokyo has become the Netherworld, where demons roam freely.

Your humanity is similarly ripped away from you, and you are tasked with exploring this new world and its many horrific facets.

While the setup is familiar, the execution is far from typical. We were granted access to the urban setting of Mita, once a sprawling city reduced to arid sand-ridden ruins. Your character can run, dash, and jump through the locales—a far cry from its predecessors where deliberate dungeon crawling was the order of the day. There are plenty of tiny flourishes that help make the open-world design feel inviting; for example, your character's hair billows behind them as they dash, and they slide down sandy dunes.

There are tiny trails of gems you can collect that help restore your abilities, while also potentially leading you to further hidden treasures. In a new twist for the series, demons roam on the map and you can encounter or avoid them at your leisure. The nooks and crannies of maps are littered with subquests and collectibles.

The result is an oddly inviting realm of demons that invites exploration. Combat is mostly the same as the other Shin Megami Tensei titles; through the Press Turn system, your party expends icons in order to strike the enemy.

Landing critical hits or spells with elemental advantages grants you an extra move; missing attacks or using moves enemies are resistant to forces you to lose extra moves. Enemies operate under the same strict rules as you do, so the best strategy is to show enemies no mercy in striking their weaknesses while you compensate for your own.

There is a new wrinkle courtesy of the Magatsuhi meter: as battles continue, your characters accumulate Magatsuhi. Once you've gathered enough, you can utilize a special move that can change the course of battle.

In our playtime, we were granted an ability that turned all subsequent attacks or spells into Critical Hits, ensuring that all of our moves would guarantee us extra attacks. Further abilities can be found by completing subquests or exploring the map. The extra options will come in handy, as Shin Megami Tensei V can be brutal even on easier difficulties. We played on Normal and still witnessed our Pixie get defeated by basic Slimes in our very first non-scripted battle after recruiting her.

She also grants you access to Demon Fusion. The overworld map is punctuated by Abcesses, a nest of demons drawn together by overflowing spiritual power. Shin Megami Tensei V is a little rough-looking around the edges on the Switch. Textures pop-in, and the framerate in the overworld spends some time below 30fps. You must be logged in to post a comment. Written by.


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