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Where is juvenile arctodus - bit

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Pets have five primary attributes :. And four secondary attributes that can only be affected by means of traits :. The pet's primary attributes scale with the pet's level. However, certain Ranger skills and traits can directly increase or decrease a pet's primary and secondary attributes:. On top of these effects, a pet counts as an ally for all AoE effects, so they could potentially receive attribute boosts from friendly effects on top of those from its master. The following tables show the base attributes of each pet at level Condition damage is the only attribute that has a fixed ratio.

Pets have five primary attributes : Power — increases strike damage. Precision — increases critical hit chance. Toughness — increases armor. Vitality — increases maximum health. Condition Damage — increases the damage done by conditions.

Only the devourer family, the spider family, and the bristleback pet, have ranged basic attacks. Each pet has access to 3 skills to use in combat, and an additional skill called the Beast skill. When viewing the Pet Management panel, the left-most skill is the pet's Beast skill, the other three skills are the pet's attacks. The first is their basic attack and has no recharge, the other two are their other attacks. These 3 skills the pet uses to attack are determined and shared by their family more about family in the taxonomy section.

For example, all bears share the exact same 3 attacks:. When fighting, pets use their Artificial Intelligence to determine which of their 3 skills to use. Pets try to prioritise using their two attacks above their autoattack, but they will not waste their defensive skills. What makes each pet different from each other is their Beast skill. This skill can only be activated by the ranger through the Pet Interface, and defaults to F2. And the Juvenile Murellow 's another bear Beast skill is:.

And the Juvenile Jacaranda 's Beast skill is:. When a pet's health is depleted, they enter the downed state, marked by the effect Downed. However, pet's downed state is very different from player's downed state. A downed pet will not drop on the floor.

Instead, they become completely invulnerable, lose all aggro, generate no aggro, get all boons and conditions removed, cannot receive new boons and conditions, and limp back to the ranger. The pet cannot be healed by any means while downed. Downed pets will start reviving once the ranger gets out of combat. A defeated pet can be revived while in combat by swapping pets, although doing this incurs as a penalty a longer recharge in Swap Pet. Soulbeasts can fully revive their pet immediately by merging with them using Beastmode , then unmerging; since Soulbeasts cannot Swap Pet while in combat.

Pets do not go into downed state if the ranger is downed. Downed rangers can use their pets to help rally because the pet continues attacking. They also gain access to the downed skill Lick Wounds :. The ranger can still command the pet by using the command keybinds of the Pet Interface, which default to F1 - F4 , even though that interface is hidden while the ranger is downed.

The ranger will rally if their pet kills a foe. Rangers can swap between their active pet and the other pet set in the Pet Management panel through the Swap Pet skill, which defaults to F4 , allowing for quick adaptation during fights.

The base recharge time for switching pets during combat is 20 seconds, and extends to 60 seconds if the original pet was defeated. It is very beneficial to swap pets before they are defeated to avoid fighting without an active pet.

Pets are fully healed when using Swap Pet. Swap Pet also gives the ranger access to a second Beast skill, since the recharge of the Beast skill is not shared between pets, nor are pet skills. Soulbeasts cannot swap pets during combat at all. Instead, entering and leaving the beastmode with your pet now counts as a pet swap for the purposes of skills and traits.

Aldon's Ledge. Green World Lowlands. Dappled Shores. Anzalias Pass. Tumok's Last Stand. Relliatus Canyon. Lake Carnifex. Blue World Hill. Whispering Grottos.

Duskstruck Moors. Darkrait Inlet. Sandycove Beach. Hrothgar's Pass. Sifuri Sand Sea. Highfirn Passage. Leopard's Tail Valley. Shadaran Hills. Northern Barbed Gate. Mariner Landing. Stampede Uplands. Glowering Overlook.

Sanctum Harbor. Sunken Droknah. Dimotiki Waters. Victor's Lodge. Red World Hill. Rata Sum Port Authority. Stormbluff Isle. Ronan's Bower. Apostate Wastes. O'del Academy. Bouldermouth Vale. Glacial Collapse. Frostwalk Tundra. Jungle Spider. Jungle Stalker. Marsh Drake. Fanged Iboga. Rock Gazelle. Krytan Drakehound. Electric Wyvern. Available without completing meta. Cave Spider. Bonerattler Caverns: Faun's Waypoint head west to the small entrance once inside head west.

Alpine Wolf. Snow Leopard. Carrion Devourer. Forest Spider. River Drake. Armored Fish. Blue Jellyfish. Sharkmaw Caverns: In the big pool at the bottom of the first jump into the puzzle area not the small one you land in. Red Jellyfish. Black Widow Spider.


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