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Smite who is the best god - mzp

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As with all our meta tier lists , we always do a lot of research before publishing them. Overall, we think this is a pretty accurate Smite tier list unless we have missed some things. Smite has put a unique twist on classic MOBA gameplay, by allowing you to control your heroes in a third-person view. The game also has a large eSports following, with tournaments going on all the time across the world with prize pools of millions of dollars.

As with any MOBA game though, you will encounter some toxic players, so always be ready to mute them straight away in order to have a pleasant game. Despite having her Disapparate ability nerfed, she can use it to escape and close the gap between her and fleeing opponents, and with her Radiance and Stellar Burst she can clear and poke enemies quickly and effectively and is one of the best Smite gods. Thoth is the Arbiter of the Damned and one of the top Mages to run in the middle lane.

Fafnir is the Lord of Glittering Gold and also a Dragon. Only in his ult. With his ability to be both offensive and defensive, he can hold a lane for a fleeing ADC or one that needs a bit of help in the early game as well as buff teammates and lock down opponents and is one of the best Smite gods.

Susano is the God of the Summer Storm, and is currently one of the best Assassins to pick up for the Jungle. He had fallen far from his initial popularity and strength since his release, but the God is back on top and in good fighting shape with abilities that allow him to pull fleeing enemies in, chase them down, as well as escape sketchy encounters and situations and is one of the best Smite gods. Bellona is the Roman Goddess of War and, to probably a lack of surprise, holds the number one spot in this list of Smite Gods.

Connect with us. Best Smite Gods Bacchus is the God of Wine, a hot mess, and the drunker he gets, the better and is one the best Smite gods. Best Smite Gods Amaterasu is The Shining Light and a utility based Goddess who can dominate in her lane once she gets ahead and is one the best Smite gods. Best Smite Gods Khepri is the Dawn Bringer, and the bringer of life in fights that have not gone in your favor. He can damage and knock them up with his "meatball," Magma Bomb, and when it's time to send the Gods to their graves, he can send a massive rocket through the sky, landing on a cluster of other Gods.

Homie doesn't play. Bacchus is good at jumping in and messing up someone's day. He can knock people up with his belly flop, belches so loudly that it can stun people, and when he uses his ultimate it makes everyone around him stumble every which way in a drunken stupor while buffing the magical damage he and the other magical Gods on his team throw at the poor party poopers. If you're looking for a good time, team up with a Bacchus.

Although not one of the most offensive of the Guardians, he is hard to get rid of and when he does decide he and his friends are done fighting it's hard to keep them around. He has a dash that allows him to knock enemies back, which can force them to disengage or land them in the middle of the Geb's team, a strong AOE knock up, and a shield that he can place on himself or allies that can be a real pain to shred through.

Don't piss off a Nemesis. In fact, she likes chasing down enemies and not letting them get away, and she does this very well when she hits numerous Gods with her ultimate which damages and stuns anyone in her way.

His inherent shapeshifting ability allows him to transform from his tanuki form to a leaf and a rocket. Both are extremely useful in engaging in combat as well as disengaging. If that was not enough to satisfy, he throws coin purses full of gold at his enemies to slow and heavily damage them. Danzaburou's ultimate ability allows him to transform into a rocket to engage in a fight or chase down terrified foes.

His ultimate can also be fired on its own to stop incoming foes while he makes his escape. Danzaburou is exceptional at evading enemies and escaping. He can summon a forest of bamboo and fly away as a leaf in the wind, with his enemies scrambling to find which leaf is him. These antics help Danzaburou earn his spot on the list and continue to make his gameplay interesting.

One of the newest gods, Tsukuyomi is an absolute menace coming out of the jungle. He brings good control and great damage to a team fight. An excellent ganker, few can survive a Tsukuyomi showing up in their lane. He thrives at taking out a single target, but if played well, he can take down multiple enemies and get out with his life. With a stun, a slow, a disarm, and an ultimate that brings Tsukuyomi to you, it is hard to just run away.

In a team fight, he is great at taking out an enemy mage or hunter, or both. He can blink in and use his kit to kill enemies, ulting any targets that are fleeing, or engage with his ultimate.

Engaging with the ultimate forces the enemy team to defend which allows his team to collapses on them while Tsukuyomi still has access to his whole kit. An excellent choice for anyone who wants to jump into the thick of the fight. Bellona has long been a face of Smite, with her debut all the way back in Season 2. She was the first god to feature a disarm, which disabled her opponents from using basic attacks.

Her kit is unique in that every one of her three main abilities alters her basic attack. One ability gives her lifesteal and increases her attack range, another gives her block, which absorbs an enemy basic attack, and the final one lets her hit multiple gods at once at decreased damage. Bellona is one of the best gods in Smite because she is so versatile and has great survivability.

The right combination of her abilities can put fear in enemies as they run away. Unfortunately for them, Bellona's ultimate is often used to close distance on retreating foes and start the fight all over again.

The premier lane bully, Cu Chulainn abuses Manakin Scepter like no other. With his rage-based transformation mechanic, it isn't unlikely that he gets an early kill or even wins a 2 vs. With Manakin Scepter, Cu Chulainn can out clear and out box nearly everyone.

It also allows him to run at hunters and render them completely useless. In team fights, he shines at harassing the enemy hunter. Players can use the normal form ult to engage on the enemy team and then just solo their carries once transformed. He's one of the few characters who starts off strong and maintains it throughout the whole game.

A good Cu Chulainn can singlehandedly carry a team to victory. He is unmatched at setting the pace of a game and making his team's lives easier. Since mobility to so important right now, Apollo's ability to fly into any fight on the map means that his team always has a numbers advantage in any engagement. He can be in duo lane and ult over to mid lane and end the fight before the enemy hunter can even think about rotating over.

His passive increases his attack speed every so often meaning that in the early game he is a fantastic boxer and has great lane clear. He is also very difficult to gank because he can mesmerize whoever is trying to gank him and then dash away to safety. In the late game, his auto attacks chunk like any other hunters do, but his mesmerize is fantastic at disrupting the fight and giving him protections that help him stay alive longer than others. No other hunter can be there when you need them most as Apollo can and that makes him the best at what he does.

Cupid and Apollo are nearly two sides of the same coin. Both hunters have a large focus on mobility and excel at targeting a single individual and dissuading the rest of their team from engaging. A solid basic attack, dash, stun, team consumables, and an area of effect ultimate help Cupid earn his spot as one of the best gods in Smite. While he may be the god of love, Cupid's arrows are far deadlier than they are full of healing love.

Cupid's first ability and ultimate are impacted by how many basic attacks he has hit before activation. Making sure you have all of these stacks before using your abilities can alter your fights drastically.

All of Cupid's abilities help facilitate the use of his main damage dealer as a hunter. His auto attacks have the ability to quickly drop stunned enemies with a melodic pluck of his little bow. Cthulu truly is an Eldritch horror in-game. As a guardian, he has some of the best defensive base stats and crowd control abilities available. Put him into the solo lane and players have a god that will do good damage, has good crowd control and mobility, and is unreasonably tanky. It will take any team more time and resources than they would like to use to take down an enemy Cthulu.

When using his ultimate, all of Cthulhu's strengths get amplified. He somehow becomes even tankier and does more damage. His abilities are massive and will do large chunks of damage to entire teams if they stay grouped up during a fight. Few abilities are "I win" buttons, but Cthulu's ultimate is one of them. It is hard to compete with a character that is very hard to kill and brings great damage and control to a team fight. Danzaburou is a trickster tanuki who excels as living in the chaos of the battleground.

His inherent shapeshifting ability allows him to transform from his tanuki form to a leaf and a rocket. Both are extremely useful in engaging in combat as well as disengaging. If that was not enough to satisfy, he throws coin purses full of gold at his enemies to slow and heavily damage them. Danzaburou's ultimate ability allows him to transform into a rocket to engage in a fight or chase down terrified foes.

His ultimate can also be fired on its own to stop incoming foes while he makes his escape. Danzaburou is exceptional at evading enemies and escaping. He can summon a forest of bamboo and fly away as a leaf in the wind, with his enemies scrambling to find which leaf is him. These antics help Danzaburou earn his spot on the list and continue to make his gameplay interesting. One of the newest gods, Tsukuyomi is an absolute menace coming out of the jungle.


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